![]() After that, enemies tend to stay in one place. Strangely, this is particularly troublesome during the very first level of the game. The inconsistent lock on aiming makes it either too easy or virtually impossible to hit what you’re aiming at, and it’s practically useless when your targets are moving. Unfortunately, the shooting mechanics are off. Sure, I didn’t want Harry Potter to suddenly be storming Normandy Beach, but a little more bite in the combat would definitely make the game stand out. While it might seem a bit forced, at least it makes sense from a gameplay perspective. I had high hopes when I heard that this version of Harry Potter was going to feature actual shooting and cover mechanics. Action sequences that have us on the edge of our seat in the theaters become merely tedious when expanded to many times their original length. ![]() Sadly, Harry Potter and the Deathly Hallows, Part 1 exhibits every one of those shortcomings.
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